

That said, there are many improvements and additions to the game. Of course, that’s the hallmark of Popcap games there is no story other than something vague about your frog maybe getting lost at sea and crash-landing on another island taken over by Zuma. If you’ve played Zuma, you will be able to jump right in to Zuma’s Revenge. Let’s get it out there: Zuma’s Revenge is essentially more of the same. This is easily the best looking game that Popcap has ever made. You have the option to turn the effects off so that the game will still run on mom and dad’s computer, but it’s nice for Popcap to finally reward those of us with high-end hardware. For example, in the level above, there are heat waves coming off the track, translucent smoke, and pulsating magma.

Not only have they updated the resolution that the game will run at, but they’ve added serious 3D acceleration effects to the graphics. Zuma II has really, really attractive graphics
#Zuma revenge level 53 full#
Zombies in full-screen mode to Zuma’s Revenge (click the image to view in full resolution) Zombies, runs at relatively low resolution in modern terms. The game runs in the computer equivalent of 1080p, and can go up to 1920×1200, which is unheard of for Popcap games.
#Zuma revenge level 53 update#
Six years is a long time in computer terms, and it would have been almost inexcusable for them to not update the graphics, but they’ve outdone themselves. The first thing I will say about Zuma’s Revenge is that Popcap have done a real number on the graphics. I dusted off my frog, found my balls, and prepared to go back into the Aztec-ian world of temples, demons, and clicky clacky. Through the magic of interwebs I was discovered by PopCap PR and they told me a dirty secret: Zuma II, aka Zuma’s Revenge, was on the way, and would I like to review it? I was obsessed with this game back in 2004, and in July of that year I posted a screenshot of an insane score. Not to toot my own horn here, but this humble reviewer has one of the top recorded scores in the world of Zuma.

It is no surprise, then, that they’ve decided to make a sequel. Zuma was no exception to this, and the use of these elements ensured a quick descent into the fiery depths of hellish addiction. If there’s one thing you can count on from Popcap, it is that they are masters of branding you know the instant you see a game that it is from Popcap because of some of their signature elements: compelling sounds, unobtrusive yet catchy soundtracks, bright rainbow colors, and a humorous supporting cast. Soon businesses were suffering productivity losses, families were falling apart, students were failing out of school, and nobody cared because they were all sucked into the bright, colorful world of Popcap games. The big draw of casual gaming was a very low barrier-to-entry you did not have to learn complex controls, get involved in a deep storyline, kill hordes of gun-toting antagonists, or repeat a frustrating feat of acrobatics again and again until you got the jump right.

It was Bejeweled, and with it, Popcap basically invented the genre known as “casual gaming”. If you were a gamer back then, you may remember being shocked, irked, surprised, angry, thrilled, or mystified when you heard the techno music, the “clicks” and “tings”, and discovered your mom, your aunt, your kid brother, or the receptionist at your office playing video games on their computers. Let’s go back to the year 2001 for a moment. Not to be confused with Montezuma's Revenge
